Table of Contents

Class CircularArrayContentOverride

Namespace
Fr4z.CircularArrayUi
Assembly
Fr4z.CircularArray.dll

Add this component to a child of a CircularArray to override the animated properties

[AddComponentMenu("Fr4z/Circular Array Content Override")]
public class CircularArrayContentOverride : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
CircularArrayContentOverride
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Properties

OverrideAnimationAlpha

Override the colors of the From (alpha at close state) and To (alpha at open state) animation.

public OverrideProperty<FromToValue<float>> OverrideAnimationAlpha { get; set; }

Property Value

OverrideProperty<FromToValue<float>>

OverrideAnimationColor

Override the colors of the From (color at close state) and To (color at open state) animation.

public OverrideProperty<FromToValue<Color>> OverrideAnimationColor { get; set; }

Property Value

OverrideProperty<FromToValue<Color>>

OverrideAnimationScale

Override the scale of the From (scale at close state) and To (scale at open state) animation.

public OverrideProperty<FromToValue<float>> OverrideAnimationScale { get; set; }

Property Value

OverrideProperty<FromToValue<float>>

OverrideColorTargetGraphic

Override the graphic that change color.

public OverrideProperty<Graphic> OverrideColorTargetGraphic { get; set; }

Property Value

OverrideProperty<Graphic>

OverrideFromToRotation

Override the rotation of the From (rotate toward center when closed) and To rotate toward center when open) animation.

public OverrideProperty<FromToValue<bool>> OverrideFromToRotation { get; set; }

Property Value

OverrideProperty<FromToValue<bool>>

OverrideScaleTransform

Override the transform of the content that gets scaled.

public OverrideProperty<Transform> OverrideScaleTransform { get; set; }

Property Value

OverrideProperty<Transform>