Class CircularArrayContentOverride
- Namespace
- Fr4z.CircularArrayUi
- Assembly
- Fr4z.CircularArray.dll
Add this component to a child of a CircularArray to override the animated properties
[AddComponentMenu("Fr4z/Circular Array Content Override")]
public class CircularArrayContentOverride : MonoBehaviour
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourCircularArrayContentOverride
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Properties
OverrideAnimationAlpha
Override the colors of the From (alpha at close state) and To (alpha at open state) animation.
public OverrideProperty<FromToValue<float>> OverrideAnimationAlpha { get; set; }
Property Value
OverrideAnimationColor
Override the colors of the From (color at close state) and To (color at open state) animation.
public OverrideProperty<FromToValue<Color>> OverrideAnimationColor { get; set; }
Property Value
- OverrideProperty<FromToValue<Color>>
OverrideAnimationScale
Override the scale of the From (scale at close state) and To (scale at open state) animation.
public OverrideProperty<FromToValue<float>> OverrideAnimationScale { get; set; }
Property Value
OverrideColorTargetGraphic
Override the graphic that change color.
public OverrideProperty<Graphic> OverrideColorTargetGraphic { get; set; }
Property Value
- OverrideProperty<Graphic>
OverrideFromToRotation
Override the rotation of the From (rotate toward center when closed) and To rotate toward center when open) animation.
public OverrideProperty<FromToValue<bool>> OverrideFromToRotation { get; set; }
Property Value
OverrideScaleTransform
Override the transform of the content that gets scaled.
public OverrideProperty<Transform> OverrideScaleTransform { get; set; }
Property Value
- OverrideProperty<Transform>